![]() However the shape, size and composition of the object will change its effectiveness at protecting the player. While in cover players can peek out to take more accurate shots or fire blindly. ![]() The game's first person cover system allows players to hide behind all objects in the world to avoid gunfire. When reloading a weapon, the character will check the weight of the new magazine and determine if it's heavy (full or close to full) or light (empty or close to empty). The game also takes away with elements of a traditional HUD like an ammo counter, forcing players to remember, or manually check, the approximate amount of rounds are left in the gun's magazine. Guns behave realistically, with bullet drop and spin taken into account. ![]() Red Orchestra 2 is a realistic first person shooter. ![]()
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